Saturday, February 12, 2011

King of Beasts


The first short story for King of Beasts which appeard in Flight vol 7.
A lot of concepts in this first installment, probably too many. When I rework this as a series there will be a lot of little changes, and hopefully refinement. Not sure about the color accuracy for these jpg....this was a lot of work








































Friday, February 11, 2011

Egypt: People have the Power!

Congratulations to the brave men women and especially the amazing youth of Egypt, that started a truly historic revolution.
Truly amazing.

Friday, January 28, 2011

Sketching Animation


I sketched some scenes from Birdy Decode and Casshan Ova frame by frame in an awesome homebrew program for the ds, Animanitee. So the animation I did has the same amount of frames of the original animation at least as best as I can tell by advancing frame by frame. It's a really fun excersice, the shapes and drawings that animators to come up with to get the right feel for movement, power etc, is pretty amazing.

Sunday, January 23, 2011

Bored with Realism

Let's talk about Video Games
I posted this on Shacknews,then on 1up. they were talking about shooter fatigue. Almost every major game involves shooting as your primary interaction. I'm tired of shooting but I'm also tired of every AAA title simply trying to look realistic. Wouldn't it be amazing to see something like Mass effect with characters and environments that looked like your favorite comic artist/illustrator/ character designer?

An easy example of what I'm talking. Street fighter third strike looks amazing, it looks like those fantastic Capcom artist's style. I really wish Street Fighter 4 and Marvel vs Capcom 3 looked more like 3rd strike come to life in 3-D. I want to see those awesome desginer drawings lift right off the page into glorious 3D, that didn't happen, It would be fantastic if it did or even better there was a whole action adventure with stylized characters as appealing as capcom's artwork has always been. Now hoepfully you see why I am sad, and also why I still think Windwaker is one of the most visually impressive games. We don't have to make our games as stylized as that especially if we're talking about red dead, uncharted, mass effect and the like but to me all those games characters would have benefitted from some stylization. anyway here's what I wrote:

Anyhow listening to Ryan's comment about shooter fatigue, and maybe combat fatigue got me thinking about a lot that bugs me with games now. I'm a professional storyboard artist for tv animation, I do some personal comic work when I can and my perspective on games is really shaped by my tastes as an artist. I love animation, comics and film but for most of those mediums I'm primarily into classics and older stuff not what's happening now. So games have become in a way my replacement for a lot of those loves. Ok on to the point.

I completely agree with shooter fatigue, and I think it's really ties into my problem, Realistic visual fatigue. It bugs me that these machines are so powerful, can create fully realized worlds but every major story driven AAA title only wants to look as realistic as possible and also usually includes the same kind of shooting combat. For lack of better examples it seems strange that we don't have an awesome game that does something along the line of a Nightmare Before Christmas, or maybe even a slightly more realistic Incredibles or something like the world and characters of AKIRA, fully realized and brought to life in a gameworld. I'm tired of the creepy mannequins and simply running down corridors and shooting. I'm finally playing Mass Effect since it's come to ps3 and there's some awesome stuff but I REALLY hope there's another type action to do besides the nonstop monotonous shooting. That's what really kept me from getting into Bioshock, the redundant combat/shooting was too much. I think that's one of the great strengths of SHadow of the Colussus, the combats and encounters feel detailed and complex enough so you truly get a better sense of immersion. I know a lot of people hate "boss" fights but I think they are there because games haven't quite found the way to get in really close and let your character struggle with another character and actually give you control and have your character interact with environments or whatever the case maybe. The boss fight seems to try and give you that. I think I've gotten off subject but it would be great if enemy encounters could get to a point where they are almost as complex as a Street Fighter match, but still seemlessly fits into the games environment. I know most of what I'm talking about is still combat related but I think it's the characters interactive shortcomings that really help turn everything into a shooter. How awesome would a new Ducktales game be if your character could go anywhere in Duckburg, travel the world and really interact with characters and environments and in a complex and sophisticated way. sorry that was way too long

Monday, January 10, 2011

Various Sketches


top are pretty much the only location sketches I did on a recent trip to Italy. Those were done in a really cool small town called Asolo.
Then below that a few cool Japanese characters. Fuji Maru, a character that I mostly know from the cool advertising figures, statues made based on the very old anime based on a manga. Next to him was a very stange looking enemy from one of the early episodes of gatchaman. a really freaky looking character, really cool design. then below them some little creaturey dude I made up.

Monday, January 03, 2011

Harvest II Textless Title Page

From the upcoming Titmouse Mook vol 2.
Textless title page for the second installment to Harvest

King of Beasts notebook


to carry around and jot down any new story ideas characters etc

Thursday, December 30, 2010

King of Beasts New Medusa




Slowly chipping away at characters/ story concepts/ for the King of Beasts graphic Novel
these are some medusa drawings

street details





Street Sketches




street sketches from photos

Remembering and the Robertson Man


Once I tried remembering faces people and small details that I would go and sketch once I arrived at work, this was the only time I did it but it was very fun I liked the results. The prominent figure is a very lithe dancing man usually in tights/ leotard who grooves right near the American Apparel on Robertson in west LA and looks very much the part of an American Apparel enthusiast. He is there daily pretty much rain or shine and is very tan. This particular day there was a woman on the street corner that looked quite disgusted by his antics.

Little Perspective






I suck at perspective, so I've been doodling small studies of the street, freeways, the scale of fg objects etc. these were done while riding shotgun

Tuesday, December 28, 2010

Harvest II


This has been done for months now , my second installment to my Harvest story for the first Titmouse mook. This will be in the second mook whenever that goes to print. It's a pretty fun story to do , not sure exactly where it will go and how things will play out but I think that's interesting.

Tuesday, November 16, 2010

Baraka Stills/Sketches





I'm working on coloring a book right now and wanted to warm up and really expand into some more interesting lighting time of day/ atmosphere
I paused scenes from Baraka on bluray and painted on my cintiq
each took about 10-15 minutes

Friday, November 05, 2010

something close

flyers




saved at the various stages didn't really take the pic too far, just wanted get the idea out

Friday, September 24, 2010

city woman

i had this image in my head awhile ago but didn't take it much further then this

Friday, September 03, 2010

Titmouse MOOK

there's a signing next week
and here's an interview with me and the other mook contributors :
also if you order the mook and use coupon code AICN get free shipping. deal is good for two weeks.
order here

I'm really looking forward to continuing my Harvest story, I can see the story branching out and getting into some interesting things. I don't know exactly where it will go and I like it when stories seem to forge their own path. I'm also really digging the format of the book and hope to add some really experimental content next few times around

Wednesday, September 01, 2010

The Great Jorge Zaffino



One of my favorite artists. The closer I look, the more of his work I see,the more impressive his work becomes. His art had a sense of power that very few artists have achieved. He and a few of the Italian comic masters have really made me pick up the nib again. Pick up IDW's awesome reprint of Winterworld to see Zaffino in his pure black and white glory. I was really fortunate to get these wonderful original recently, the images are from my own scans of the actual art.
I wish I had time to do a longer more thoughtful write up, but Zaffino was like no other and is an influence and inspiration to some of the best comic artists out there. His work is definitely best viewed in the raw black and white form.