Showing posts with label marvel vs capcom 3 paul harmon street fighter. Show all posts
Showing posts with label marvel vs capcom 3 paul harmon street fighter. Show all posts
Thursday, February 17, 2011
Marvel vs Capcom 3 you are ugly.
I came to like Street Fighter 4, though I was very disgusted at first. It, like MVC3 should look like those amazing Capcom artist's works come to life, that's not what wev'e gotten but SF4 does a much better job then MVC3. Some of the very detailed SF4 models actually are quite fantastic, akuma, gouken, balrog to name a few, and the overall look and feel came together beautifully. MVC3 almost looks unfinished the character models are terrible, some of the faces extremely ugly or at least off. Hulk when compared to the really cool sprite of the previous versions looks terrible, Galactus looks unfinished. RYU, the mascot of Capcom in game model is at the very least mediocre but when you look at his post match "portrait" comic panel he looks Hideous! That kind of says it all. This is the first time I've been so put off by a Capcom fighter it's a strange sad new day.
Sunday, January 23, 2011
Bored with Realism
Let's talk about Video Games
I posted this on Shacknews,then on 1up. they were talking about shooter fatigue. Almost every major game involves shooting as your primary interaction. I'm tired of shooting but I'm also tired of every AAA title simply trying to look realistic. Wouldn't it be amazing to see something like Mass effect with characters and environments that looked like your favorite comic artist/illustrator/ character designer?
An easy example of what I'm talking. Street fighter third strike looks amazing, it looks like those fantastic Capcom artist's style. I really wish Street Fighter 4 and Marvel vs Capcom 3 looked more like 3rd strike come to life in 3-D. I want to see those awesome desginer drawings lift right off the page into glorious 3D, that didn't happen, It would be fantastic if it did or even better there was a whole action adventure with stylized characters as appealing as capcom's artwork has always been. Now hoepfully you see why I am sad, and also why I still think Windwaker is one of the most visually impressive games. We don't have to make our games as stylized as that especially if we're talking about red dead, uncharted, mass effect and the like but to me all those games characters would have benefitted from some stylization. anyway here's what I wrote:
Anyhow listening to Ryan's comment about shooter fatigue, and maybe combat fatigue got me thinking about a lot that bugs me with games now. I'm a professional storyboard artist for tv animation, I do some personal comic work when I can and my perspective on games is really shaped by my tastes as an artist. I love animation, comics and film but for most of those mediums I'm primarily into classics and older stuff not what's happening now. So games have become in a way my replacement for a lot of those loves. Ok on to the point.
I completely agree with shooter fatigue, and I think it's really ties into my problem, Realistic visual fatigue. It bugs me that these machines are so powerful, can create fully realized worlds but every major story driven AAA title only wants to look as realistic as possible and also usually includes the same kind of shooting combat. For lack of better examples it seems strange that we don't have an awesome game that does something along the line of a Nightmare Before Christmas, or maybe even a slightly more realistic Incredibles or something like the world and characters of AKIRA, fully realized and brought to life in a gameworld. I'm tired of the creepy mannequins and simply running down corridors and shooting. I'm finally playing Mass Effect since it's come to ps3 and there's some awesome stuff but I REALLY hope there's another type action to do besides the nonstop monotonous shooting. That's what really kept me from getting into Bioshock, the redundant combat/shooting was too much. I think that's one of the great strengths of SHadow of the Colussus, the combats and encounters feel detailed and complex enough so you truly get a better sense of immersion. I know a lot of people hate "boss" fights but I think they are there because games haven't quite found the way to get in really close and let your character struggle with another character and actually give you control and have your character interact with environments or whatever the case maybe. The boss fight seems to try and give you that. I think I've gotten off subject but it would be great if enemy encounters could get to a point where they are almost as complex as a Street Fighter match, but still seemlessly fits into the games environment. I know most of what I'm talking about is still combat related but I think it's the characters interactive shortcomings that really help turn everything into a shooter. How awesome would a new Ducktales game be if your character could go anywhere in Duckburg, travel the world and really interact with characters and environments and in a complex and sophisticated way. sorry that was way too long
An easy example of what I'm talking. Street fighter third strike looks amazing, it looks like those fantastic Capcom artist's style. I really wish Street Fighter 4 and Marvel vs Capcom 3 looked more like 3rd strike come to life in 3-D. I want to see those awesome desginer drawings lift right off the page into glorious 3D, that didn't happen, It would be fantastic if it did or even better there was a whole action adventure with stylized characters as appealing as capcom's artwork has always been. Now hoepfully you see why I am sad, and also why I still think Windwaker is one of the most visually impressive games. We don't have to make our games as stylized as that especially if we're talking about red dead, uncharted, mass effect and the like but to me all those games characters would have benefitted from some stylization. anyway here's what I wrote:
Anyhow listening to Ryan's comment about shooter fatigue, and maybe combat fatigue got me thinking about a lot that bugs me with games now. I'm a professional storyboard artist for tv animation, I do some personal comic work when I can and my perspective on games is really shaped by my tastes as an artist. I love animation, comics and film but for most of those mediums I'm primarily into classics and older stuff not what's happening now. So games have become in a way my replacement for a lot of those loves. Ok on to the point.
I completely agree with shooter fatigue, and I think it's really ties into my problem, Realistic visual fatigue. It bugs me that these machines are so powerful, can create fully realized worlds but every major story driven AAA title only wants to look as realistic as possible and also usually includes the same kind of shooting combat. For lack of better examples it seems strange that we don't have an awesome game that does something along the line of a Nightmare Before Christmas, or maybe even a slightly more realistic Incredibles or something like the world and characters of AKIRA, fully realized and brought to life in a gameworld. I'm tired of the creepy mannequins and simply running down corridors and shooting. I'm finally playing Mass Effect since it's come to ps3 and there's some awesome stuff but I REALLY hope there's another type action to do besides the nonstop monotonous shooting. That's what really kept me from getting into Bioshock, the redundant combat/shooting was too much. I think that's one of the great strengths of SHadow of the Colussus, the combats and encounters feel detailed and complex enough so you truly get a better sense of immersion. I know a lot of people hate "boss" fights but I think they are there because games haven't quite found the way to get in really close and let your character struggle with another character and actually give you control and have your character interact with environments or whatever the case maybe. The boss fight seems to try and give you that. I think I've gotten off subject but it would be great if enemy encounters could get to a point where they are almost as complex as a Street Fighter match, but still seemlessly fits into the games environment. I know most of what I'm talking about is still combat related but I think it's the characters interactive shortcomings that really help turn everything into a shooter. How awesome would a new Ducktales game be if your character could go anywhere in Duckburg, travel the world and really interact with characters and environments and in a complex and sophisticated way. sorry that was way too long
Tuesday, April 20, 2010
marvel vs capcom 3

well the announcement was nice and i'm still pretty excited to see what they'll do but i'm definitely not seeing the amazing capcom take on the look of the marvel universe, i wanted the high-def marvel vs. version of third strike basically. Capcom is going a different direction, so in mourning i had to did a phoney-baloney capcom drawing.
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